After the End

This project is an attempt to explore this idea of other creations such as animals, plants, and objects feel concerning humans or humanity. Therefore, this project tries to explore how would the environment feel or be without humanity. At the same time, it tries to give voice to our environment, by trying to showcase how they would feel with the arrival of human consumption waste, such as trash.

Created in Unreal Engine using real-time workflows, this project features an environment built with assets from Quixel (via Fab) and populated using the Foliage tool. Niagara systems were used to generate dynamic environmental effects, while the character was developed using Motion Design Cloner for procedural duplication and variation, similar to workflows in Autodesk Maya.

Medium: 3D Animation, Video, Unreal Engine

Length: 00:03:27

Year: 2024

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Hidden Eyes

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‘Feathers' Final Flight: A Sanctuary for Departed Birds